Feb 19, 2010 - i mean i wanna put soul calibur III, okami, and shadow of the colossus in one. I just use SwapMagic 3.6 NTSC-U with a flip-top lid. I use two 8 GB Sandisk Cruzers for my Wii games. And some other flashdrives as well.:p. 7) Choose destination and wait for file creation, then close CD_DVD Generator 8) Now open iml2dvd and choose your newly created iml file. 9) sit back and wait for your iso to be created then burn with Alcohol 120% or Nero. Swap Magic 3 8 Ps2 Iso Free. CoolROM.com's game information and ROM (ISO). Download Swap Magic CD version 3.8 Speed ups from 1.
In order to mod the game you'll need a few things:. A Modified PS2.
A DVD Burner. DVD R's (preferably brand names, remember to burn at 1x-2x speed) - You'll need a lot of these incase you screw up. As an alternative to burning DVD's, you might be able to do this if you have a PS2 harddrive attachment, but I've never had one so I'm not sure.
You can probably also do this using a PS2 emulator on the PC. In the SC3 files, there is a file called ROOT.OLK. Use OLK Explorer (see attached file), to open it. Now, it might seem confusing at first, but thanks to my blood and sweat, I documented most of what's in there. Most of those special stages are a bit glitchy though, they don't have proper collision detection and sometimes you fall right through the floor. Swapping movesets is pretty fun too. You can use Colossus' moveset on a normal character if you swap it, and it's pretty comical how they move so sluggish.
![Swap magic 3 8 ps2 iso soul download Swap magic 3 8 ps2 iso soul download](http://i.imgur.com/rW3mioP.png)
Although NightTerror's doesn't work for some reason, it will freeze the game. If you really want to use Night Terror though, you can just download Action Replay Max, and enable him with a code. Another funny thing is you can swap a normal moveset with an exhibition moveset file.
![Soul Soul](https://t2.kn3.net/taringa/0/7/5/2/1/9/Agass6B/BD0.jpg)
As soon as the match starts the character will go into their kata. And the opponent can walk around and watch them. Although if you hit them out of their demonstration the game will freeze.
SC3 mod video. SC3:AE on PS2 A while back I was trying to get SC3:AE to work on PS2, it never really turned out the way I hoped. I got my hands on the AE ROOT.OLK files, but they just weren't 100% compatible. I did get a few things working though:.
SC3:AE Title Screen. Inferno's game model (he was in SC3 AE only).
SC3:AE Hwang, Amy, and Li Long I've attached those files. To get the AE title screen just replace file 761.pkg in File5.olk with the attached file. You can even replace a normal stage with it if you want and fight with the title screen as a stage.:P For some reason I could only get SC3:AE Hwang, Amy, and Li Long's movesets working properly. I never got a chance to get the other ones working so that I could have a fully working SC3:AE for PS2. Perhaps when I get my modded PS2 back from my friend I'll look into it more. But for now at least we have those three.
If you want to have those three playable though, you won't be able to use the normal cast. They will be kind of glitched out.
Because on top of adding those moveset files, you'll need to add some more files that change the 'core' gameplay, (hit stun effects etc). If you add the AE movesets without doing this, then they will be glitched out, but if you DO do it, the AE movesets will work properly but the normal PS2 movesets will be glitched. I've added those extra files as well. That's all for now.
Happy modding, and remember to always keep backups of your originals! I'll probably make an SC2 modding guide sometime in the future and include all of my old modded files. I don't really understand why there would be A, B and C versions of SC3AE. I thought they tried it, deployed it, it flopped, and that was it. It's hard to imagine that they patched it, considering what it was alleged to be all about in the first place. Obviously, I'm sad to know that I seem not to have the final version.
I wonder what the differences are, I wonder if version A was a non-release version (I've never seen an A version of SC2), I wonder if C is the System 256 version, etc. It's funny how issues like that expose the giant information gaps that will always exist even on the Internet.
Is the OPM demo version of any interest for modding purposes? That thing is fascinatingly raw all over.
Maybe its basis is less secure and more open. I tried putting some of these discs in my computer the other day. I was fascinated just to see that the files are all visible and somewhat clearly labeled. I would have expected the discs to be totally incomprehensible to my PC. Talim was very interesting.
She was a hybrid of SC3 and SC2 Talim. She had all her old SC2 stuff like the BT auto-GI's and some of her old strings.
In that video you can also see an incomplete SC2 Lizardman moveset, together with an unused yellow SC2 Lizardman model. That one is actually hidden in the complete game. It's in the files near the bonus characters, and if you look closely you'll see that he is right handed. Lizardman only became left handed in SC3. My theory on that prototype Lizardman was that it was a bonus character scrapped at the last minute, and that he was supposed to wield two axes/swords.
When I tested him out, he had attacks that used both hands as if he didn't have a shield.